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Old 04-08-2021, 10:18 AM   #28
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: table make why does random hit location hitting left side more likely?

Quote:
Originally Posted by EskrimadorNC View Post
From a Simulation standpoint, you get wonky results like the Torso only showing up about 1-in-4 rolls, and additional stuff like rolling "Foot" when an NPC throws a punch at a random target. Clearly, you can ignore results like that, but why have the table setup like that in the first place?
Torso as 1 in 4 of hits isn't wonky for most melee attacks. Besides, Torso plus Abdomen is about 3-in-8 hits.

In my experience in firefights with guns non-torso hits are actually undesirable, because most of the time that means a limb and their damage is capped. This is fine if you hit the attacker's main arm or hand, but otherwise they can keep shooting if they make their HT rolls. A solid Torso hit that puts them deep into negative hit points is much better.

Now, if you're using guns and good torso armour but little limb armour (as is the standard today), or melee weapons and armour that generally lets through only about the amount of a major wound, it'll be different.

It really depends on the setting whether limb hits are more desirable for the attacker than torso hits. Even head hits can be undesirable if the head is well armoured.

Quote:
Extremely High Value Targets like the Neck, Skull, Hands, Feet, and Groin are pulled from the list. There is no free lunch. If you want to hit those spots, you have to target them deliberately and suffer the penalty.
That would fail badly at my table. Random bad luck in the form of unaimed bullets hitting people in vital spots like the neck, vitals, or skull is a major part of what makes combat scary, even for high point-value characters, and is thus a major part of why the PCs are willing to accept the encumbrance associated with high-DR suits of armour.

Removing these locations from the random table favours the PCs (usually more skilled), and means that if a PC is shot in the vitals, the players know that the GM decided to try and kill their PC. That can, depending on the group, lead to ill feeling.
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