Re: table make why does random hit location hitting left side more likely?
GURPS evolves over time. The random hit table relies on the traditional 3d roll, which we know doesn't give even chunks of probability. I generally put down the differences to no perfect solutions being available at the time.
I think that, were the table redone, it would be the (as far as I know) newer 1d, 1d style that we see in books like GURPS Dungeon Fantasy 8 Treasure Tables.
So, for example, you'd have something like:
5, 1-4 Left Leg
6, 1-4 Right Leg
where both would give you identical 11.11% chance, if your intent was identical hit chance. I think that method would be easier to adapt to alternate body styles, handedness and similar, since 2d gives 36 possibilities and 3d gives 216, which should probably cover even complicated centipede-taur monsters.
Last edited by Tyneras; 04-07-2021 at 03:15 PM.
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