Quote:
Originally Posted by timm meyers
Regarding your proposed spells I think all of them are too cheap to cast. A 2 to 1 ratio is a minimum for this powerful type of spell.
A combination of Physicker talent might also be a worthy modifier or prerequisite for a user of this spell.
I like the random 1d6 hits cured as it makes it temperamental and think a high casting cost of 4 or 5 would keep this spell balanced.
|
If you average out a bunch of 1d6 rolls, a casting cost of 4 is nearly 1:1 with points healed. If you want an average 2:1 ratio, you'd want a casting cost of 7.