Quote:
Originally Posted by DanHoward
So tell us how to put this into a book without analysing the materials/labour ratio for every item.
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Take a value that produces reasonable (and reasonably gameable) results for most armors, and take another value for those armors judged as being particularly effortful to produce. Failing that, choose a single value for bronze armor that doesn't make a hoplite-status Greek unable to afford his own armor [the armor prices are admittedly chosen more with an eye towards game balance than history anyway- and could hardly be otherwise, given how prices varied over two millennia and three to five continents]. [EDIT: I like Anthony's suggestion better.]
EDIT: So, to be clear, are you saying that iron-plate-making at TL2 was "rare because difficult and involving skills not developed", or just "rare because people who could have made it had better things to do with the metal"?