Quote:
Originally Posted by CarrionPeacock
Survivable Guns article suggests halving the damage of some firearms and giving them AD(2) to make them less lethat. However, the article seems focused on modern firearms using jacketed ammunition.
Early firearms like muskets uses large unjacketed lead balls that are soft but expands well on impact. If I wanted to make muskets more survivable, would it be realistic if I kept its damage but added AD(0.5) on it?
Well armored cuirassiers with DR9 plate could resist the average musket shot (4d+2), but an unarmored line infantry would still take lethal wounds from it.
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I don't see how that would be either realistic (why would you expect any of this to be realistic?) or survivable. The whole idea of survivable guns is to make them less destructive to people without making them incapable of penetrating barriers (which would be blatantly unrealistic). Your proposal perfectly reverses both of those aims.