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Old 12-14-2017, 06:22 PM   #13
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: Overloading a Spaceship, and volume (Spaceship rules)

Quote:
Originally Posted by YankeeGamer View Post
PC's won't really be getting free load capacity; it's just necessary to determine what the volume of a standard ton of hold is. They can only carry so much volume.
Maybe.

In my setting interstellar and interplanetary cargo haulers don't land, so they aren't streamlined and don't need a fairing. They aren't aircraft so they don't need a fuselage, and they aren't watercraft so they don't need a hull. You just stack cargo containers on the front and unfurl an umbrella-like meteoroid bumper in front of that. Except for cargo that needs to be transported in pressure or to which you need access during the trip volume is unconstrained.

Quote:
The fundamental issue I'm seeing is that Size Modifier is a function of volume, whereas Spaceships works by mass.
I don't refine on that too much. GURPS Spaceships is a rough-and-ready quick-to-play system that only bothers to specify ship's masses and volumes to the nearest half an order of magnitude.
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