Re: Show me the magic!
Thoughts on these three new spells? I include high casting and maintenance costs because without a significant cost to the wizard, such spells could easily make magical weapons insignificant.
IQ 11 Hexed Weapon (T) This spell temporarily imbues any mundane weapon with magic, allowing it to be used against enemies immune to normal weapons but vulnerable to magic ones. Costs 3 ST, plus 1 ST per turn to maintain.
IQ 14 Puissant Weapon(T) Like Hexed Weapon, but adding +1 damage. Costs 4 ST to cast, plus 1 ST per turn to maintain.
IQ 17 Fell Weapon (T) Like Hexed Weapon, but adding +2 damage. Costs 5 ST to cast, plus 2 ST per turn to maintain.
|