07-28-2020, 12:00 AM
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#12
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Forum Pervert (If you have to ask . . .)
Join Date: Feb 2005
Location: Somewhere high up.
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Re: Rules you ignore/alter.
Quote:
Originally Posted by Ejidoth
I usually don't let people take Weirdness Magnet, Unluckiness, or Cursed. I find trying to balance those as GM is annoying work, trying to make sure they're not too good or too bad for their points. I might allow the 'themed' version of Unluckiness (in the second paragraph of its description) since it feels a little less random-GM-fiat than the other options, but it hasn't come up.
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I allow unluck, but I never have any takers.
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