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Old 07-28-2020, 12:00 AM   #12
Mark Skarr
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Join Date: Feb 2005
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Default Re: Rules you ignore/alter.

Quote:
Originally Posted by Ejidoth View Post
I usually don't let people take Weirdness Magnet, Unluckiness, or Cursed. I find trying to balance those as GM is annoying work, trying to make sure they're not too good or too bad for their points. I might allow the 'themed' version of Unluckiness (in the second paragraph of its description) since it feels a little less random-GM-fiat than the other options, but it hasn't come up.
I allow unluck, but I never have any takers.
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