Quote:
Originally Posted by FeiLin
Sure, I dont have a problem with simplifying for the sake of gameplay. I was more trying to figure if I should go back to the formula or just fiat the numbers available for weapons.
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I won't say that the exact numbers for nuclear explosions make"no" difference but you have to have a pretty estreme ship for them to really matter.
For example, a 10 megaton warhead in a proximity hit does 2800 dDam and that's a lot. A TL12^ SM+15 ship with a Heavy Force Screen does have dDR 3000 and can shrug off such a hit though it's best possible armor is only dDR 700 per layer. The TL11^ version can't shrug off such a hit and of course a direct hit does 100x more.
So most of the time a hit from a nuclear warhead (even proximity) is going to mean an effective kill for most ships. In universe navies are probably goign to worry more about point defense and as GM I might too.