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Old 06-04-2021, 12:12 PM   #32
Michael Thayne
 
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Join Date: May 2010
Default Re: Opinions on cinematic martial arts skills?

It occurs to me that if you add a few abilities, the system in GURPS Thaumatology: Chinese Elemental Powers becomes a pretty good substitute for cinematic skills. My suggested additions:
  • Fire: Flight (Lighter Than Air, -10%; PM, -10%; Requires Surface, -20%; Slow, Air Move equals Basic Move, -25%) [14] or Walk on Air (Lighter Than Air, -10%; PM, -10%; Requires Surface, -20%) (Fire) [12] (both essentially different interpretations of Lighten body)
  • Earth: Metabolism Control (PM, -10%) [5] (here because the original book associates Body Control with Earth)
  • Metal: Mind Shield (Active, -25%; PM, -10%) [3] (call it "Iron Mind")
  • Water: Vibration Sense (PM, -10%; Universal, +50%) [14] (call it "Sensing Ripples")
Invisibility Art still has no equivalent, but a lot of cinematic feats covered by it are arguably just the Disappearing technique from Action 3. Sensitivity and Zen Archery are also missing, but those can mostly be handled by high skill or anything that grants a bonus to attack / defense rolls.

Last edited by Michael Thayne; 06-04-2021 at 04:45 PM.
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