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Old 10-22-2020, 11:29 PM   #27
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Passive intimidation?

Quote:
Originally Posted by Plane View Post
I'm not sure how instructive Intimidation allows one to be.
It's the only thing that makes sense to separate 'skill' from 'happens to be scary'. For instance, very low appearance can and will scare people... to run or fight or call for help or spit your face. Intimidation is to aim that fear, to make someone actually do what you want. The gun example is incredibly important; Just look at all the movies where there is a bank robbery with a group of people with guns. Many people are huddled in fear, but others are merely doing what the gunner wants. And others are actively planning how to stop them without getting caught. All three groups don't want to die, but they weren't intimidated, just scared.

To flip it around, the skill would be useless if all it was trying to be was scare people. And my Kromm link points out how you can scare people with other influence skills.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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