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Old 04-22-2021, 03:12 PM   #8
Join Date: Dec 2020
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

If we speak about GURPS and Magic, we should still have in mind that a lot of Pyramind issues, and several supplements, like urban magic, death spells etc; have added a whole bunch of spells. So if we want to speak about magery we would need a new grimoire to collect all that stuff, alone the DLCs I have add more than 60 extra spells for a lot of situations, that was before the last 2 GURPS Kickstarter campaigns.
A big problem is by adding some spells now and than we have no stringent line about it, itīs imho even worse than the old classic Ed, before the Grimoire was published.
Willy is offline   Reply With Quote