A few Magic questions
1) How would I do minor changes to spells such as changing element (a Splashing Acidball instead of Exploding Fireball), changing range/duration. I'm guessing that it's perks that I didn't find, or are there limitations/enhancements for spells somewhere, or something else?
2) What's the thing about extending spells: if I cast for instance Shapeshift Other, is there a range the subject can escape beyond to not suffer having the spell be extended?
3) Some spells in Magic has an Item clause at the end of the entry; is that the only (RAW) way/items possible when enchanting or what do they signify? I'm guessing so, and the cost is the enchantment cost for quick and dirty, and slow and sure.
|