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Old 06-30-2022, 12:48 PM   #19
Varyon
 
Join Date: Jun 2013
Default Re: Turn of Combat Reformulated - Velocity

Quote:
Originally Posted by KarlKost View Post
Someone that acts 40 times in a second (that would be... let me see... Velocity 400) would dodge the first bullet (with easy), catch up to the guy before the second bullet is fired and knock him up. As he flies away, probably the second bullet would fire too, but now with the weapon flying away from his hand.
If he starts 20 yards away, sure. But guns can be used from much further away than 20 yards. Someone who is 40x faster than a normal human would move at a rate of 200 yards per second, which is impressive... but there's only 0.1 seconds between bullets.

Quote:
Originally Posted by KarlKost View Post
The shooter rolls a single time, unless he's also a Superspeedster, in which case he could actually adapt to each single shot; the bullets however will be shot individually.
Due to the way things are constructed here, a normal V10 character who happens to be next in the initiative order can easily get an action before more than one or two bullets have been fired. How do you handle that? It's not realistic that such a normal character would be able to cover a full 5 yards (his Move) and dive behind cover after only a single bullet has been fired. Also, if a target does move, does the shooter have the option of tracking them, or are they stuck shooting where the target used to be? In the latter case, a normal human can get out of the way of the bulk of a burst of fire simply by taking a Step, if he or she is lucky enough to be right behind the shooter in the initiative order.

Quote:
Originally Posted by KarlKost View Post
If a char has V200, he can (easily) dodge the first bullet and cover the distance to the shooter in order to catch him just in time for the second bullet to get out.
If the shooter's only 10 yards away, sure.
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