Quote:
Originally Posted by PK
Don't think of it as how many HP the person has left. Think about how many HP they've lost. In the example, the HP 30 person has to lose 20 HP before he's reeling, where a normal person needs only lose 7 HP. That's the real difference. The high-HP person then has an even larger buffer (a 10-HP-wide one instead of a 3-HP-wide one) before he starts passing out. So at every stage of the process, he has a huge advantage.
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To add to this , consider a fight between a mouse and a man .
The mouse has only 1 Hit Point and the man has 13 but because we are supposed to take this fight seriously {it's Narnia !} , we adjust the Damage and Hit Point scale by a multiple of 10 so the mouse has 10 Hit Points and the man 130 .
The mouse is slowed if it loses 7 hits , but the man can keep going full tilt until releaved of 91 .
See how silly that mouse killing athletic Human soldiers with a hat pin in Narnia was ?
;p
Seriously though , it's just a matter of structural damage and loss of blood pressure .
The St 30 character and St 10 character are both slowed when the same
percentage of structural damage and/or reduction in blood pressure {the biggest killer of trauma victims} is reached .
Just like it takes much more damage to slow down an aircraft carrier than a tugboat , but what will then sink the tugboat will hardly be noticed by the carrier .