Quote:
Originally Posted by Anders
Slightly off-topic but I've been thinking about making a castle-design system the same way. Start with a basic keep, then add things like external walls, fortified gates, etc. as Cost Factors.
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I seem to remember a similarly modular system in first-edition AD&D's DMG.
Making the pieces, using the rules in the
Low Tech Companions, should just be a labor of love and math.