Quote:
Originally Posted by hcobb
Which is why I eliminate roll to miss and it's just a roll to hit at adjDX zero.
Roll full DX (+4) for the first goblin, then adjDX zero to hit the second goblin, then adjDX zero to hit your buddy.
|
So, by adjDX 0, you mean one hits only on a critical success, hence about 5% of the time, right?
In that case, if a DX 10 figure swings into a one-on-one fracas, he has about a 0.5% probability to accidentally strike his buddy, dropping to 0.25% at DX 11 or higher.
The odds are still too low for my tastes, lower in fact than RAW. I was complaining about 1% for DX 10 and your fix halves that.
Unless, of course, I've misread what you mean by "adjDX zero".