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Old 01-04-2006, 12:38 PM   #85
Turhan's Bey Company
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Whats a Munchkin?

Quote:
Originally Posted by Der Wanderer
And I say a clever GM might fit him in in any setting...
I don't disagree, but you're very clearly missing the point again. This is not about a GM being clever with unusual material. This is not about a player looking for an unusual challenge. This is about a type of player who lacks imagination and cannot think beyond his own unvarying ambitions and goals, which are exclusively concerned with gathering fighting power and killing things (basically treating a roleplaying game like a videogame: a simulation of killing things with cool power-ups) in ways which have little or no necessary relationship to the setting or mood of the campaign. I'll say that again, bolding important elements:

A type of player who lacks imagination and cannot think beyond his own unvarying ambitions and goals, which are exclusively concerned with gathering fighting power and killing things (basically treating a roleplaying game like a videogame: a simulation of killing things with cool power-ups) in ways which have little or no necessary relationship to the setting or mood of the campaign.

There. That's a munchkin. And that's so much less elegant than the "Florentine ninja" thing. See what happens when you overanalyze?
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