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Old 05-13-2021, 02:02 PM   #36
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Magery as an improvable advantage?

Quote:
Originally Posted by hal View Post
GURPS 2e and 3e both required that attribute changes cost double AFTER start of play for the character. TO go from ST 11 to ST 12 cost 20 character points instead of 10. Going from IQ 13 to 14 cost 30 character points instead of 15. Getting BETTER after reaching your adult stage was progressively harder to achieve - something that GURPS 4e makes only too easy.
Too easy? Not when you figure that generally 1 character point is 200 hours of study in both Classic and 4e.

Also the rule was flawed as points effectively "disappeared" if attributes were increased during play. To me it felt like that 1500 gp/level requirement in D&D1 - an unneeded impediment to character development.
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