Re: GM Time Savers--basic NPC "bestiary" or archetypes
It's also worth noting that while points totals may matter for PCs (for any number of reasons), PCs also often want a beast to be different from the norm.
People want smart creatures as allies, familiars that can talk, demons which are vaguely controllable (and affordable), and shapeshifting forms which retain their own intelligence.
Even if you provide a strict point total for each beast, that point total is still probably going to be altered by any PC which needs to know it.
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