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Old 11-24-2021, 05:20 PM   #17
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Is Wild Talent a bad deal?

Even without comparing MA, Wild Talent just doesn't seem worth it. It's 20pts to have one skill at attribute once per session. It ignores TL but no other requirements. But having one skill permanently at attribute is roughly 3pts (considering how few VH skills there are). Being able to change this skill out is a big deal, but counteracted by being able to only use it once per session.

Really, I wouldn't have an issue with Wild Talent costing 4 points per level with a large buy in price akin to Unusual Background to make up for the ability to buy skills you normally can't. Considering Wild Talent is already Supernatural, you like already have to buy that UB anyway (or not have to at all depending on the campaign).
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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