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Old 06-20-2021, 05:42 AM   #85
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Skill Advancement

Quote:
Originally Posted by johndallman View Post
3e had several unsatisfactory features:


Buying Physical skills up to high levels was expensive, and buying up attributes in play was double the price you paid at character generation.
This is one thing that I will bring back to my 4e games to be blunt. The idea that just buying up stats after start of play ignores the fact that by a given point in time, the body is largely done improving, and the IQ of an individual rarely changes THAT much.

Sadly, GURPS now encourages Min/Max building, and worse yet, has encouraged Point cost inflation. Now it is not uncommon to build characters on 400 to 500 points - whereas, some have stuck to keeping the starting costs around 150 to 200. My cyberpunk campaigns are usually limited to around 225 character points. Why 225? 150 x 1.5 to match the idea that GURPS 4e's characters are now built upon 150 points instead of 100. Keeping starting points low makes players think HARD about what they want to have.

In all? We each do with GURPS what we want and life is good regardless of how you do it. This is why I tease people from time to time saying that I play GURPS 3.5 (at least within our group). GURPS 3e rules mixed in for some things, GURPS 4e for the rest.
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