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Old 06-18-2021, 07:01 PM   #83
Emerikol
 
Join Date: May 2021
Location: Eastern Kentucky
Default Re: Skill Advancement

Quote:
Originally Posted by Icelander View Post
For roleplaying, I have not found the same to apply. A roleplaying system capable of preventing uncooperative players from doing things the GM doesn't want also prevents the GM and cooperative players from doing what they do want.

Like shackles and ball-gags, they enable a particular type of play, but restrain far too much to be sustainable through a relationship.
I think you are misunderstanding my point. It’s not about player vs GM conflict. I just want rules that create the right motivations for players than are optimizers. Not necessarily min/maxers but people who will analyze the rules and at least tey and build a solid character. When you just ask them not to break the game they rightly might ask — what do you mean? They expect the game to prevent them from outright breaking things.
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