View Single Post
Old 06-08-2021, 10:19 PM   #14
MrFix
 
MrFix's Avatar
 
Join Date: Aug 2019
Default Re: Further Discussion on Stun Grenades

Quote:
Originally Posted by Celjabba View Post
If you trained with them, that would likely explain the shorter recovery time.

A flashbang have 3 effect :
  • Vision trouble, which dissipate in a shorter time than the other effects, and much faster if you averted your eyes - which you would with training.
  • Hearing trouble, which can last minutes to hours, but impair action less.
    And if you trained with flashbang, you likely have permanent ear damage/ hearing loss, which further mitigate the effect.
  • Dizziness, which is the primary "stunning" factor, and also have a wide range of recovery time, but which can be (partially at least) overcome with training.

Location would also count a lot, I think.
There should be a huge difference between a flashbang detonating a few meter above a crowd in the outside, or a more powerful one point blank inside a room.
I believe there are rules for afflictions giving a bonus to resist them based on how far from he center of the blast you are. But I am not sure if that applies to flashbangs.
__________________
Your level of GURPS proficiency:
Pedestrian: 3e vs 4e
Proficient: Early 4e vs Late 4e
Master: Kromm vs PK

GURPS: Shooting things for fun and profit
MrFix is offline   Reply With Quote