Quote:
Originally Posted by evileeyore
Actually the "Concentrate is no longer a distinct Maneuver and may be switched out in place of an Attack" really isn't very complex.
|
No. It's implications on game balance, or when used with other spells
might be.
Complexity does not just arise from how difficult something is. It arises from how many unknowns you expect a given change could give rise to. The interactions of a rule-change to a large, complex system will introduce
more unknowns than using a system that's well-documented (it has its own book), is grounded in the system you already know (it uses the advantage/disadvantage system) and is built to do exactly what the OP is asking for.
So, yes, making a house-rule that changes one of the fundamentals of a complex system is
more complex than the inclusion of a simple, familiar system that does exactly what you want it to do.
For additional clarity, I am not coming out against these suggestions. I was challenged to explain why I would offer Sorcery when you could make a "simple house rule change" to the existing system. My answer is: It's not that simple.