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Old 06-24-2016, 08:25 AM   #32
evileeyore
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Default Re: Archers and Mages Attacking Every Turn (DF)

Quote:
Originally Posted by Mailanka View Post
I think you're really underestimating the complexities of "minor house rules" to a large, complex system like GURPS Magic, as opposed to using systems that are actually tailored to do exactly what the OP is asking for.
Actually the "Concentrate is no longer a distinct Maneuver and may be switched out in place of an Attack" really isn't very complex.

It does have much wider and deeper implications than simply "fixing casting speed for Missile spells", but that was also part of the plan for me.
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