Re: GURPS Hivemiind:How do I define a walking Cottage as an advantage?
If you make it annoying enough to have a cottage following you around everywhere*, you can just assume the points balance out!
*chases buses, aggressive towards other houses, tries to mount the occasional gazebo, steps on children...
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Build a man a fire and he's warm for the night.
Set a man on fire and he's warm for the rest of his life.
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