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Old 08-04-2020, 08:35 AM   #14
M036462
 
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Join Date: Jun 2011
Location: Minneapolis, MN
Default Re: GURPS Navigation (Land) and Terrain

Quote:
Originally Posted by Tinman View Post
Don't forget that navigation assumes you have proper tools.
Even in woods if you have a compass, map & even a few landmarks, it shouldn't bee too hard to keep on course.
I've done it in hills, desert & light woods terrain.
There seems to be some internal rules disagreements about maps. After the End2 (p. 32) gives a +4 bonus for having a map as opposed to High-Tech (p. 52) which imposes -10 for not having a map. If one goes the After the End rules route, the bonus for having a map counters the penalty for most terrain.
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