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Old 08-19-2014, 12:59 PM   #6
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: [Basic] Advantage of the Week: Allies and Ally Group

Quote:
Originally Posted by Anaraxes View Post
Contacts can accept risks. Basic defines them as someone

Choose "quick" and "inexpensive", and the Contact is left with actions potentially hazardous.

This isn't going-into-the-dungeon-with-you kinds of risk, like an Ally. But it might well risk the Contact's reputation, their job, or even criminal penalties. Wise players will think twice before asking their Contact to do something that costs them the position that made them a valuable Contact in the first place.
Well, yeah, some risk is fine provided is something fast and easy, but most of the time, even fighting a mook is too much.

Quote:
Originally Posted by johndallman View Post
If so, the modifiers will need care, because these describe three different kinds of interaction.
  1. An Ally goes places with you, and shares in the risks of adventuring.
  2. A Contact is someone who stays in the context of their own life, and doesn't go places with you.
  3. A Patron involves Himself with your life, but on his terms, not yours.
An ally doesn't need to go places with you, if he stays in the city, you could trade "12 or less" to "only when in the city".

A contact is not someone who stays in context of his life, but someone who will do small favors.You can ask him to do something that'll take a long time but it's cheap and inexpensive(like, for example, a warrior who knows a guy who can search the library for a specific information), he will need to spend his time doing research in the library, he may not be able to keep his business running while doing that.
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http://forums.sjgames.com/showthread.php?t=112532
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