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Old 12-23-2020, 08:01 AM   #13
Calliban
 
Join Date: Jan 2006
Default Re: Reasonable starting points for cinematic martial artists and core wizards?

Hey! Thank you all for the amazing answers!

I would like to clarify a couple of things:
  • Not sure where "unarmed" martial arts came from; my idea was to use those classic European/middle-eastern styles, let my players shine as crusader knights and swashbuckling duelists, or even to have a roguish PC to do some low-level "assassins creed" stuff.
  • Also, not sure why Cinematic magic. I wanted to use cinematic martial arts with standard Magic - the same base magic from the basic set rules. I know there are arguably better magic systems, but this is the one my players enjoy the most. Should I also allow for cinematic magic in this case?

From what you've told me, I probably should give them some kind of Lens - they are all members of Venetian merchant family, so I should probably give them some "free" Wealth and Status (I think there was something about it in the Hot Spots book, will give it a further reading).
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