Quote:
Originally Posted by Turhan's Bey Company
There are sheep in GURPS Low-Tech Companion 3, but those are realistic sheep rather than adventuring sheep, so you may not want those.
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Realistic sheep follow. Adventuring sheep
lead. They also illustrate "ram" nicely.
For such a sheep, I'd go with ST/HP 14-16, DX 12-13, IQ 4-5, HT/FP 11-12, Will 12, Per 10, Speed 6.00, Move 8, SM 0, Dodge 9, and DR 0.
Traits would include Bad Temper (12), DR 4 (Skull only), Indomitable, Quadruped, Striking ST 5 (Head-butt only), Stubbornness (12), Super Jump (8 yards), Temperature Tolerance 2 (Cold), Terrain Adaptation (Mountain), and Wild Animal.
It's attack would be horns, a Striker that inflicts 2d+1 or 2d+2 crushing and counts as a weapon, not a body part.
It's only meaningful skills would be Climbing and Forced Entry at DX+2, and Survival (Mountain) at Per+2.