Quote:
Originally Posted by David Johnston2
Remember, cannon come first.
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Why?
If it costs $1,020 to fire a falconet, instead of the about $30 it costs in our history, don't you think it will discourse their use a bit?
Not that I don't plan on designing some pieces designed to take down dragons, but I have to work out a rules quibble first.
GURPS rates damage by penetrative power only and then applies a corrective designed to account for the size and weight of the projectile. This is fine up to a point, but it breaks down badly once you pass .60 caliber projectiles. The wounding modifier does not get higher than pi++, which means that small artillery pieces that are maybe an order of magnitude more powerful than muskets in real life are hardly more effective in GURPS rules.