Quote:
Originally Posted by Tymathee
I think you misunderstand. What I meant is that if the players want to purchase it with that modifier, they may do so. I apologize if I was not transparent enough with how I articulated that.
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What you said is clear.
What I am explaining to you is that this 0% modifier is more like a switch that affects how luck works in the setting, it is a feature of the game, it is not a thing of a character.
This modifier in particular will cause unbalance if some have it and some don't.
It changes, at no cost, the lucky break ratio in a game-session:
20:00 (real life): Player 1 calls unmodified luck, regardless of what happens in the game, he can use luck until it is 23:00.
21:00 (real life): Player 2 calls "game-time" luck, then they camp for 8 in game hours.
21:30 (real life): Player 2 can use luck again, and he does.
22:00 (real life): The party takes a 5-hour ride, player 2 calls luck again.