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Old 02-19-2021, 02:20 PM   #29
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Psi/Space] Irar, the Jewel in the British Crown

Related to the above:

New and Modified Talents for Coeb'lds

A few Talent advantages require small modifications: In Cunning Folk and Green Thumb, Herb Lore should be replaced by Pharmacy (Herbal), which the Coeb'lds use to make psychobotanics (including some psi drugs). In Dungeon Artificer and Occultist, Alchemy is replaced with Pharmacy (Synthetic), which the Coeb'lds use to make psi drugs (usually of greater expense than those made with Herbal Pharmacy, and sometimes of higher quality, reliability, and/or safety), and a few other psychobotanics. In Occultist, Thaumatology is replaced with Expert Skill (Psionics). In Thanatologist, Theology is removed in favor of Pharmacy (Herbal), with a focus on Necromancy/Necrokinesis-related psychobotanics and psi drugs. As suggested in Power-Ups 3: Talents p14, Freight Handling and Shiphandling are added to Seafarer, and Mariner is generally not used.

New Talents:

Airship Technician, 5 points/level
Based on Artificer.
Airshipman, Armoury, Gunner, Mechanic, Piloting (Lighter-Than-Air). (Armoury and/or Gunner are sometimes replaced by Meteorology and/or Navigation (Air).)

Analytical Engineer, 5 points/level
Steampunk Computer Wizard for fluidic computers and a telegraphy-based proto-internet. For something closer to Babbage's Analytical Engine, replace Engineer (Fluidics) with Engineer (Mechanical), and Mechanic (Fluidics) with Mechanic (Analytical Engine); if there's no Internet-equivalent, drop Electronics Operation (Communications).
Computer Operation (Analytical Engine), Computer Programming (Analytical Engine), Electronics Operation (Communications), Engineer (Fluidics), Expert Skill (Analytical Engine Security), Mechanic (Fluidics).

Combat Artificer, 10 points/level
Based on Artificer.
Armoury, Artillery, Carpentry, Engineer (Combat), Explosives, Gunner, Mathematics (Applied and Surveying), and Smith.

Master Accountant, 5 points/level
Based on Mathematical Ability.
Accounting, Cryptography, Finance, Market Analysis, Mathematics, and Merchant.

Military Technician, 5 points/level
Based on Artificer.
Armoury, Guns, Hiking, Mechanic, Soldier. (Sometimes Survival is added, or replaces Hiking or Mechanic.)

Nautical Technician, 5 points/level
Based on Artificer.
Armoury, Carpentry, Mechanic, Meteorology, Seamanship, Shiphandling. (Armoury is sometimes replaced by Navigation (Sea).)

Skyfarer, 10 points/level
Based on Seafarer.
Airshiphandling, Airshipman, Freight Handling, Gunner, Mechanic, Meteorology, Navigation (Air), Piloting (Lighter-Than-Air).

Some Coeb'lds have their own rare or unique Talents, though few or no Coeb'lds have shown a Talent for Administration. A century ago, Airship Technician and Skyfarer were among these rare talents, though they have become more common as airships have. Analytical Engineer is similarly new, though less so than airship-related talents.
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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