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Old 04-14-2014, 02:25 PM   #2
MunchkinMan
 
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Join Date: Aug 2004
Location: Macungie, PA
Default Re: GUAL cards turning combat into winning level

First off, once a player has agreed to help and has joined the combat, he can't leave on his own. That's not even an option. Also, once the combat situation changes, the player in combat has to give the other players an opportunity to stop him. If the player claimed that he won the combat, then played the GUAL cards, that's a problem. At most, he could play GUALs to get to Level 9, but that's it. However, if he got a helper, played the cards, then said, "Try to stop me," that's fine. Every other player in the game (even the one helping) could then play cards to help the Monster(s), or even to remove the helper (there are cards that would do this).

I want to address the helper leaving issue one last time: If the main combatant used an ability to compel a helper, and that ability says it can't be used for the winning Level, then, of course, the helper can (and should) leave, but if there's a player that wants to help, there's nothing stopping the main player from getting a new helper, just not through an ability that compels someone and can't be used for the winning Level. The only other situations where a helper can leave or is removed is by the arrival of a Monster that can only be fought alone, or by cards which specifically say they remove/replace a helper.
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Erik D. Zane
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Last edited by MunchkinMan; 04-14-2014 at 02:35 PM.
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