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Old 07-20-2012, 12:19 PM   #15
sir_pudding
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Join Date: Aug 2004
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Default Re: Chess-like teleportation

Quote:
Originally Posted by Not another shrubbery View Post
If the chess analogy held up, I would not think that simple facing would matter.
Since Concentrate gives you a Step, facing won't actually matter regardless. Without some really arbitrary rule (like a true north orientation) it's just going to end up being "Can Warp either 2 or 3 yards".

If you really want knight movement how about using a single orienting direction as NAS suggests and decoupling it from the hex grid? Have the character Warp in straight cardinal lines and end up in whichever hex that puts them.
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