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Old 05-11-2021, 10:52 AM   #56
Join Date: Jan 2006
Location: Central Europe
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by maximara View Post
The problem there is the trope of magic items being "easily" findable in the neighborhood dungeon. Given how fragile most are there has to be somebody or a group of somebodies making these magic items at a reasonably pace. I mean there are more non cursed magic items in an entry level dungeon that can become the PCs than in Tolkien's works.
are we talking about Yrth or about something else? Yrth is not a dungeon fantasy setting littered with networks of caves and tunnels filled with monsters and loot.

And which kind of 'entry level' dungeon? In 1e and 2e AD&D, you could spend months on a dungeon full of orcs or goblins who had a tiny chance of one magic item. Its 3e and later which makes potions as common as in video games.
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