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Originally Posted by Sorenant
And a pretty mean one, I see!
I probably should have asked in my last reply, but I have a few questions regarding its construction: What's the "Affect Substantial, Selective" enhancement?
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Let's them affect insubstantial targets regardless of what plane they are on at the time..
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Originally Posted by Sorenant
Are Innate Attacks meant for Insubstantial targets by default in your campaign?
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Just quirk of the Kitsune I built is all.
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Originally Posted by Sorenant
Also, shouldn't Mobile 1 cost +40% instead of +50%?
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Yeah, that's a mistake.
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Originally Posted by Sorenant
Why multiple Acute (Senses) instead of Perception? To avoid affecting Per-based skills?
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Yup.
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Originally Posted by Sorenant
Interesting to see Parabolic Hearing in the meta-trait because I've been thinking about it a lot lately. I were never quite able to "get" the advantage. I looked up old thread but none has been very convincing. I've considered reducing its cost to [3] and allow one to double the bonus by taking Aim maneuver, like Telescopic Vision, but for now I'm just ignoring it as always. Do you have any houserule for it?
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Naw, it's basically a bonus to Hearing and lets you phase out other sounds. Kromm wrote something on it but I can't seem to find it.
Quote:
Originally Posted by Sorenant
Nice idea. I tend to only use Power based magic but if I ever decide to include others I might integrate it like this.
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:-)