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Old 04-15-2020, 09:07 AM   #10
ericthered
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Default Re: Modular Powers: a flexible powers/magic system

Quote:
Originally Posted by kirbwarrior View Post
My guess is it might be a carryover from 3e. I don't recall their being any generic MA in it, only specific versions (and maybe only Psionic ones?).

I suppose the 10/slot +10/point value has been enshrined by sorcery, though that feels really high. I suppose I just think that physical only should be +0%, because you can do some really broken stuff with Mental only (it includes skills and languages) and the most obvious uses of Modular abilities are physical.
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