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Old 03-12-2020, 10:27 PM   #13
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: [Sorcery] Permanent advantages on self only not using Affliction

Quote:
Originally Posted by zoncxs View Post
Another way is improvising spells. Specifically Hardcore Improvisation (Sorcery p.7)
That reminds me of a rule I use with Sorcery (or my variants more accurately); When you cast a spell, you can right then decide to learn it if you have the points to (as a sort of 'I get it!' moment). You still need to make the roll and spend the FP and still need the points, of course, so for my campaigns just casting a (for instance) ST+ spell on yourself would let you buy it permanently as a spell, either alt or full. And in this situation, doing the same thing but as an affliction the PC could allow the target to buy it permanently.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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