Quote:
Originally Posted by CarrionPeacock
I'm suggesting a possible extension of the rules, I never played in a table that used muskets and to be honest have no plans to.
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Okay … I was wondering why you wanted muskets to be survivable. There are a variety of reasons for trying to make firearms less lethal in a rule set - some of them to do with matching various genre styles and some with more gamist motives and GURPS has, in a variety of places, tools to suit some of them.