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Old 09-15-2015, 02:28 PM   #25
PK
 
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Default Re: [Sorcery] Handling Specialists

Quote:
Originally Posted by Anthony View Post
There actually is a way to do this: just allow the primary ability to be something other than sorcery, as long as it doesn't exceed sorcery*10 points. Thus, the earth mage can buy (60 point spell) [60] plus (Sorcery 6, Earth) [9]. That saves 3 points -- equivalent to taking -40% on that 12 point extra cost that is generated by sorcery.
Yes, this is the fairest way to accomplish what Varyon wants. Let the sorcerer pay full price for his most expensive spell -- the Full Cost of which cannot exceed (his Sorcery + 1)*10 -- and then pay 1/5 price for his other spells and his limited Sorcery. That's rules-legal and still within the spirit of sorcery.

(Note that I'm not endorsing this as the "right" way to handle limited sorcery; what Varyon sees as a bug, I see as a feature. But I'll happily endorse it as an optional rule!)
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Last edited by PK; 09-16-2015 at 02:40 PM.
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