Quote:
Originally Posted by Celjabba
But the suggestion about the conjured items disappearing if used outside of their skill may prevent most combat use and various free raw material abuse if that is what the GM want.
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Possible fix: Each time a tool from the pouch is "expended" (used as raw material, broken in combat, pushed through a latch to bar a door during escape, etc.) roll against a HT 12. A failure lowers the skill bonus when using it by 1 (and eventually becomes a penalty). Once it is equal to improvised tools, any further failure results in it reverting to just a mundane belt pouch.
I would say that it shouldn't generally produce a specific +1 tool. It produces a
toolkit that collectively provide a +1 to the task at hand. It the task suddenly changes (you get ambushed while fixing a wagon wheel) what you have in hand could still serve as makeshift weapons or improved tools.