Quote:
Originally Posted by OddGamer
Is this correct, or am I missing something?
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I'd say you got it right. Spear Guy is the way to go, for featureless combat units optimized for featureless gladiatorial pits, where nothing but a single weapon skill is likely to matter. He'll be a lousy adventurer, and even in straight-up combat will be vulnerable to single points of failure like a broken spear, but I expect he'd be amazing in most fights.
That said, it's arguably an unrealistic build - Skill-27?? He picked that up while never having gained an iota of general athletic ability (ST, DX, HT), or
anything else? It's perfectly rules-legal, AFAIK, so you did nothing wrong. But, somewhere out there, if players were actually vexing a GM with builds like this, I think it'd be time to step in with some rules to keep things sensible (even if as simple as "no skills at level twice as high as the controlling attribute" or other limits on point allocation).
Still, your build is a fun look at extreme (ab)use of chargen rules, Maybe Spear Guy isn't a realistic character, but imagine a magic/divine/cosmic foe creating automatons like this to send against the PCs...