Quote:
Originally Posted by sir_pudding
I like the logic of "the spells exist because most security measures aren't good". But delvers generally aren't interested in busting into the Carter's Guildhall.
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Exactly.
The problems many gamers seem to have start with the idea that all spells – and for that matter all other abilities, including mundane ones – are perforce weapons-grade, A-list stuff aimed at other weapons-grade, A-list stuff. Most of the world is mundane and poor . . . most casters aren't delvers, and neither are most thieves. They're just skeevy people who never leave town for fear of monsters.
So, the dungeon needs thieves because security there is close to spellproof. These thieves are the gifted few with a boatload of special gifts. However, there are doubtless all kinds of third-rate thieves in town with attributes of 9 and one thieving skill at 12.
Likewise, the dungeon needs casters because there are things there that no mundane force can confront. These casters probably specialize in spells other than those that upstage thieves . . . spells for buffing, counter-magic, divination, healing, etc. However, there are doubtless all kinds of third-rate casters in town who learn Lockmaster and go around stealing from grandmothers and bakers.