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Old 02-06-2019, 09:30 AM   #30
Irish Wolf
 
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Join Date: Jun 2006
Location: Earth, mostly
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Maximum7 View Post
It should be somewhat interesting. Just nothing that would alter the story. E.g Immortality or Lasers that can punch through deflector shield. Also no technobabble. Have basis in real science.
You're working in a universe that has hyperdrive, turbolasers, fighter-sized spaceships that make banking turns in vacuum, giant slug-worms that live in asteroids and generate an atmosphere in their intestines, and an order of knights that use the Force and laser swords. "A basis in real science" would seem almost a disqualifier here.
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