Re: [Character design help] Magic weapon as starting equipment
I'd be incline to use Imbue: Imbue 3 (-80%, single skill) [8] and Electrify (?) DX [8].
However, your concept sound better as a Magical (Holy) Weapon per Fantasy as Sir Pudding pointed out, 1 point per 1000 energy. The Innate Attack approach is probably more balanced.
As a GM, I might be tempted to let you take the Axe as an Ally (the innate attack power would be it's ability), which would likely cost the fewest points, however I would build it as a full character and it might have a few quirks and disadvantages, plus a Will of it's own at times (you might want to avoid attacking thevery big giant, but your bloodlusting Axe has other ideas).
-Dan
Last edited by DAT; 03-25-2010 at 08:21 PM.
Reason: Correct spelling
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