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Old 05-16-2007, 09:46 AM   #49
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by tbrock1031
Iceman
Advantages: Binding (Ice Block) 10 (Engulfing, +60%; Hazard: Freezing, +20%; Elemental: Cold/Ice, -10%; Mutant, -10%; Alternative Attack, x1/5) [7];
Seems kinda low. A ST10 person could break out of it 50% of the time when first used although I do realize he can layer it.

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Create Ice/Snow 10 (Elemental: Cold/Ice, -10%; Mutant, -10%) [80];
He doesn't need create. Use IA (Crushing) with Wall +60% and a large area. It works much better to create ice walls and other structures.

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Damage Resistance (Ice Sheath) 4 (Can't Wear Armor, -40%; Flexible, -20%; Link, -10%; Elemental: Cold/Ice, -10%; Mutant, -10%) [6];
I would remove Flexible and boost this DR up. He's not super tough, but this is hardly worth using. It's also Switchable +10%, possibly with a nuisance effect to help balance that (icy).

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Enhanced Move (Ice Slide) 2 (Road-Bound, -50%; Elemental: Cold/Ice, -10%; Mutant, -10%) [12];
He's certainly not "road-bound" as he makes his own paths where ever he wants to go! I wouldn't allow this limitation as it doesn't limit him at all.

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Fatigue Attack (Frost Beam) 5d (Accurate, +3, +15%; Aura, +80%; Cone, 1yd, +60%; Damage Modifier: Freezing Hazard, +20%; Jet, +0%; Selectivity, +10%; Elemental: Cold/Ice, -10%; Mutant, -10%) [133];

Impaling Attack (Ice Dagger) 5d (Armor Divisor (0.5), -30%; Homing +3, +52%; Increased Range, x5, +20%; Rapid Fire, RoF 5, +70%; Elemental: Cold/Ice, -10%; Mutant, -10%; Alternative Attack, x1/5) [16];
I would stick with one main attack... Bobby really isn't this effective of a blaster - he's more of a wall maker. He started out throwing snow balls for little/no effect.

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Lightning Calculator [2];
I don't recall this being referenced. Sure he's decent accountant, but why?

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Disadvantages: Code of Honor (Hero's) [-5]; Indecisive (15) [-5]; Odious Personal Habit (Cracks Inappropriate Jokes) [-5]; Overconfidence (12) [-5]; Pacifism (Cannot Kill) [-15]; Phobia (Pyrophobia: Fire) (6) [-10]; Secret Identity (Serious Embarrassment) [-5]; Wealth (Struggling) [-10].
Secret ID could be also be Social Stigma (Mutant). Problems with wealth aren't apparent - he comes from a reasonably affluent family and attends a private school where everything he needs is provided.

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Skills: Accounting (H) IQ [4] 10; Artist (Sculpting) (H) IQ [4] 10; Axe/Mace (A) DX+1 [4] 13; Boating/TL8 (Motorboat) (A) DX [2] 12; Brawling (E) DX+2 [4] 14; Current Affairs/TL8 (Headline News) (E) IQ [1] 10; Driving/TL8 (Halftrack) (A) DX [2] 12; Driving/TL8 (Motorcycle) (A) DX [2] 12; Economics (H) IQ-1 [2] 9; Finance (H) IQ-1 [2] 9; Games/TL8 (Video Games) (E) IQ+2 [4] 12; Innate Attack (Beam) (E) DX+2 [4] 14; Innate Attack (Projectile) (E) DX+2 [4] 14; Law (Tax Laws) (H) IQ-2 [1] 8; Mathematics/TL8 (Pure) (H) IQ [4] 10; Mathematics/TL8 (Statistics) (H) IQ [4] 10; Skating (H) HT+2 [12] 14; Skiing (H) HT+2 [12] 14; Speed-Reading (A) IQ [2] 10; Typing (E) DX [1] 12; Weather Sense (A) IQ [2] 10; Wrestling Sport (A) DX+1 [4] 13.
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Based on what you've spent in skills you can justify higher attributes. (Bump DX or IQ a point or so.)
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