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Old 05-16-2007, 09:29 AM   #48
naloth
 
Join Date: Sep 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Beast
750 points
Attributes:
ST 36 [260]; DX 15 [100]; IQ 15 [100]; HT 15 [50].
I have a general concern that such high HP quantities scale poorly with the other supers. I would use a combination of Striking ST and SuperST (+300%) to keep HP down to more manageable level.

My general scale for HT is 10-11 normal, 12-13 difficult to subdue, 14+ plan on reducing them to -HPx5 because they probably won't pass out before dying.

Quote:
Advantages: Ambidexterity [5]; Catfall (Mutant Biology, -0%) [10];
Combat Reflexes [15]; Double-Jointed [15]; Enhanced Dodge 3 [45]; Enhanced Move 1 (Ground Move 20/40 mph; Temporary Disadvantage: Quadruped, -35%; Mutant Biology, -0%) [13]; Extra Arms 2 (Foot Manipulators, -30%; Mutant Biology, -0%) [14]; High Pain Threshold [10]; Language Talent [10]; Perfect Balance [15]; Resistant to Metabolic Hazards (+8) [15]; Super Jump 1 (Mutant Biology, -0%) [10]; Very Fit [15]; Very Rapid Healing [15].
Beast has Claws (at least blunt). I would also give him Brachiator and Clinging. Super Jump should be higher unless you're basing jump on something other than Speed. Some degree of super-senses are also justified (at least while he's blue and furry).

Resistant to Metabolic Hazards doesn't really make sense, and I have a personal distaste for Very Rapid Healing. Given that he has 30+ HP, he'll heal at triple the normal rate already. You could augment that with Slow Regeneration as well.

Quote:
Perks: Has the largest vocabulary of any living person [1].
Disadvantages: Chummy [-5]; Code of Honor (Hero's) [-5]; Fanaticism (Mutant Equality) [15]; Honesty (9) [-15]; Impulsiveness (12) [-10]; Pacifism: Cannot Harm Innocents [-10]; Sense of Duty (Mutants) [-10]; Truthfulness (9) [-7]; Workaholic [-5].
He does a lot of his studious work alone so I wouldn't give him Chummy. Not sure he's really a fanatic either. Mutants probably deserve a sigma (-1 or -2) in the Marvel universe.

Quote:
Quirks: Broad-Minded [-1; Expression ("Oh my stars and garters.") [-1]; Imaginative [-1]; Is not afraid to use his vocabulary [-1].
Skills: Acrobatics (H) DX+4 [16] 19*; Bioengineering/TL8 (Genetic Engineering) (H) IQ-2 [1] 13; Boxing (A) DX [2] 15; Brawling (E) DX [1] 15; Climbing (A) DX+5 [1] 20*; Computer Programming/TL8 (H) IQ-2 [1] 13; Connoisseur (Literature) (A) IQ-1 [1] 14; Connoisseur (Visual Arts) (A) IQ-1 [1] 14; Current Affairs/TL8 (Science & Technology) (E) IQ [1] 15; Electrician/TL8 (A) IQ-1 [1] 14; Electronics Operation/TL8 (Scientific) (A) IQ-1 [1] 14; Electronics Repair/TL8 (Scientific) (A) IQ-1 [1] 14; Engineer/TL8 (Microtechnology) (H) IQ-2 [1] 13; Geography/TL8 (Political) (H) IQ-2 [1] 13; Judo (H) DX [4] 15; Jumping (E) DX+2 [4] 17; Karate(H) DX [4] 15; Lifting (H) HT+3 [8] 17; Literature (H) IQ-2 [1] 13; Mathematics/TL8 (Applied) (H) IQ-2 [1] 13; Mathematics/TL8 (Pure) (H) IQ-2 [1] 13; Mechanic/TL8 (Microtechnology) (A) IQ-1 [1] 14; Photography/TL8 (A) IQ-1 [1] 14; Poetry (A) IQ-1 [1] 14; Research/TL8 (A) IQ-1 [1] 14; Science! (WC) IQ [24] 15; Speed-Reading (A) IQ-1 [1] 14; Sports (American Football) (A) DX+1 [4] 16; Sumo Wrestling (A) DX [2] 15; Throwing (A) DX+1 [4] 16; Typing (E) DX [1] 15; Wrestling (A) DX [2] 15.
Techniques: Scaling (Climbing) (H) def+3 [4] 20.
Since you have Science!-15 you can delete all the science engineering skills such as: Bioengineering, Electrician, Electronics (all), Engineer, Mathematics (all), Mechanic, and possibly Research. That should shorten the skill list considerably.

* +1 from Perfect Balance.
+5 from Double-Jointed[/QUOTE]
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