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Old 12-01-2008, 07:10 PM   #55
Turhan's Bey Company
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Default Re: New to GURPs; not sure where to start

Quote:
Originally Posted by Johnny Angel
What I was saying earlier was that in general I'd rather have my players roleplay minor quirks willingly rather than have mechanics attached to them.
And that's totally cool. However, if they're getting points for it as a disadvantage, it's not, ipso facto, a minor quirk. It's a significant part of their psychological makeup, so much so that it cause them inconvenience. If they're intolerant but not so intolerant that they can't overlook it when it's convenient, then it's not really a disadvantage, is it?

Quote:
Originally Posted by Johnny Angel
I've been talking to some more of the regular group, and they seem even more open to trying something new than I imagined. They especially seem receptive to the idea of doing a modern campaign.
Huzzah! Go to e23 and buy GURPS Action 1 and 2.
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